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Welcome to Panelario
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Interface Guide
Learn the toolbar, tabs, file menu and render modes.
Creation Workflow
Step-by-step: shape, pattern, masks, relief, panels, nesting, export.
Areas & Panels
Tour of each workspace area: Library, Viewport, Objects, Properties, Nesting.
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1.0.4
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CZK
1
2
Add Sketch
▾
3
Heightmap
Noise
Custom
Import image
Vector
Vector
Image Trace
Add Pattern
▾
4
Add Mask
▾
0 / 512 samples
Command Log
All
All
Action
Feature
Shape
Cmd
SM
State
Event
Rebuild
Error
Warn
Assert
Test
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Type
Name
Details
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Building BREP…
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1920 × 1080
Help
×
▶ Start Tutorial
3D Viewport
MMB drag
— orbit
Shift+MMB / RMB drag
— pan
Scroll
— zoom
2×Click mesh
— fit camera
V
— toggle perspective
H
— hide selected
Delete
— delete selected
General
Tab
— maximize / restore area
Ctrl+Z
— undo
Ctrl+Y / Ctrl+Shift+Z
— redo
Enter
— confirm input
Escape
— cancel / close
D
— toggle dimensions
Shift+drag
— precision slider (10× slower)
Shape / Mask / Spline Editor
Click
— corner point
Drag
— curve point
Click 1st
— close shape
LMB
— move point
X / Z + drag
— lock axis
B + drag
— round corner
Ctrl+LMB
— add on edge
Shift+LMB
— toggle smooth
Alt+LMB
— delete point
2×Click
— edit coordinates
Ctrl+drag
— box select
A
— select all / deselect
G
— grab selected
X / Z
— lock axis in grab
Esc / RMB
— cancel grab
S + Click
— square preset
C + Click
— circle preset
S
— toggle snap
Q
— toggle grid
Backspace
— clear all
Delete
— remove nearest
Shape (Editor)
LMB drag
— move mask
X / Z + drag
— lock axis
Ctrl+Scroll
— resize
Shift+Ctrl+Scroll
— resize height only
2×Click
— edit coordinates
Alt+Click
— delete mask
Nesting
Click
— select profile
2×Click
— fit camera to profile
LMB drag
— move profile
Ctrl+drag
— box select
G
— grab selected
R / Shift+R
— rotate 90° / -90°
X + drag
— lock to X-axis
Y + drag
— lock to Y-axis
Esc
— cancel grab / deselect
Delete
— delete selected
S
— toggle snap
Sculpture
Ctrl+LMB drag
— paint on relief
Middle drag
— orbit
Shift + Middle drag
— pan
Scroll
— zoom
Ctrl+Z
— undo last stroke
Esc
— deselect tool
Push
— add depth
Pull
— remove depth
Smooth
— blur surface
Flatten
— level to depth
Erase
— remove displacement
▾
Environment
X-ray
%
AO — ambient occlusion
Strength
Distance
%
Sun
Azimuth
°
Time
h
Intensity
%
Cast shadows
Softness
Darkness
%
Path tracing (photorealistic)
Bounces
×
Resolution
Samples
Viewport
Display
Gizmo
ViewCube
Normals
Grid
Grid Step
mm
Light Rigs
Camera Rig
Dimensions
Numbers
Num Size
mm
Dimensions
Dim Size
mm
Color
Slice
Opacity
%
Wall panel
Opacity
%
Sheet
Opacity
%
BG
Gradient
Direction
Vertical
Horizontal
Tools
Visibility
View
Eye height
mm
Auto
720p
1080p
1440p
4K
Low
Medium
High
TRANSFORM
SKETCH
PATTERN
MASK
Picker
RAL
R
G
B
H
S
L
#
X – Y – Z –
M
I
mm
mm
cm
m
inch
ft
Metric
mm
cm
m
Imperial
inch
ft
deg
deg
rad
deg
rad
kg
kg
g
lb
oz
Metric
kg
g
Imperial
lb
oz
h
s
min
h
s
min
h
100 mm
Transform
0
—
Position
X
mm
Y
mm
Z
mm
Rotation
Rotate
°
X
°
Y
°
Z
°
X
°
Y
°
Z
°
X
°
Y
°
Z
°
X
°
Y
°
Z
°
Scale
X
%
Y
%
Z
%
Auto Fit
Islands
Island 1
∪
×
Island 2
∪
×
Island 3
∪
×
◻
○
◇
♥
★
◎
➤
✚
Operations
⬚
Extrude
◌
Revolve
≋
Loft
↝
Sweep
▦
Array
Add sketches in outliner, then click an operation.
Select inputs
Apply
Cancel
Merge to Relief
Face only
Merge Vertices
Tolerance
mm
Drop Islands
Min Area
mm²
Subdivide
Levels
×
Decimate
Target
%
Solidify
Thickness
mm
Connector Holes
Enable
Diameter
mm
Tolerance
Press fit (-0.05)
Standard (0)
Slip fit (+0.1)
Loose (+0.3)
Spacing
mm
Edge Offset
mm
Show Rods
Directional
Point
Spot
Color
Intensity
W
Position
Height
mm
Angle
°
Distance
mm
Range
mm
Cone
°
Cast Shadow
Shadow Intensity
Shadow Softness
▱
Perspective
▭
Orthographic
Focal
mm
Sensor
mm
Auto-rotate
DOF
Focus
mm
Aperture
Blur
↺
Reset Camera
Tools
Push
Pull
Smooth
Flatten
Inflate
Crease
Layer
Size
mm
Strength
mm
Falloff
Depth
mm
Symmetry
X
Y
Color
Opacity
↺
Reset Transform
Origin
Origin X
mm
Origin Y
mm
Origin Z
mm
Center
ADD
3D Objects
◂
3D Object
Import 3D Object
Banana
Relief
Perforated Panel
Figure Editor
Head Editor
Sketch
◂
New Sketch
Masks
Shape
Custom
Spline
T
Text
Sculpture
Patterns
◂
Heightmap
Noise
Custom
Import image
Vector
Vector
Image Trace
Camera
◂
Camera
Environment
◂
3D Scene
Lights
◂
Directional
Point
Spot
−
Relief
✎
Perforated Panel
Add sketch on plane
Presets
Sketch
T
Diameter
mm
Position X
mm
Position Z
mm
Lock Aspect
Regular
Width
mm
Height
mm
Corner R
mm
Sides
Rotation
°
Scale
%
Text
Text
TEXT
Font
Montserrat
Roboto
Playfair Display
Oswald
Bebas Neue
Raleway
Lora
Poppins
Anton
JetBrains Mono
Stardos Stencil
Allerta Stencil
Saira Stencil One
Black Ops One
Sirin Stencil
Wallpoet
Stalinist One
Akronim
Bold
Size
mm
Spacing
mm
Scale X
%
Scale Y
%
Curvature
%
1024
128 px
256 px
512 px
1024 px
2048 px
4096 px
128
256
512
1024
2048
4096
Presets
Mask Layers
Mask Shape
T
Mask Edge
Noise Pattern
Custom Pattern
Import Pattern
Vector Pattern
Image Trace
Invert depth
Height Pattern
Presets
Type
Perlin
Cellular
Ripple
Gabor
Veins
Turbulence
Vortex
Warp Field
Caustics
Voronoi
Terrace
Quasicrystal
Truchet
Mode
Ridged
Billow
PingPong
Scale
Layers
Spread
Falloff
Bounce
Mode
Linear
Concentric
Shape
Sine
Saw
Triangle
Pulse
Density
Warp
Complexity
Noise Scale
Noise Decay
Phase
Grain
Angle
Spread
Coverage
Density
Warp
Complexity
Edge
Frequency
Octaves
Power
Blades
Curl
Warp
Base Scale
Intensity
Passes
Complexity
Silk
Silk Freq
Flow Angle
°
Flow Bias
Frequency
Intensity
Layers
Distance
Euclidean
Manhattan
Chebyshev
Return
D1
D2
D1+D2
D2−D1
D1×D2
Scatter
Cell Size
Scatter
Distance
Euclidean
Manhattan
Chebyshev
Return
D1
D2
D1+D2
D2−D1
D1×D2
Edge
Roundness
Scale
Layers
Spread
Falloff
Levels
Sharpness
Waves
Scale
Phase
Warp
Warp Scale
Style
Arcs
Diagonals
Triangles
Smith
Crossed (X)
Circles
Rings
T-Junction
Sine Waves
Hex Arcs
Mix (Random)
Multi-Scale
Tile Size
Line Width
Smoothness
Variation
Color Var
Density
Seed
Vector Pattern
Type
Voronoi
Delaunay Holes
Stipple Perforace
Hex Grid
Quasicrystal (Penrose)
Truchet
Mode
Diagonal
Quarter Arc
Pinwheel
Hex Cubes
Hole Shape
Hexagon
Circle
Style
Inset Cells (holes)
Inscribed Circle
Initial
Star (10 thin)
Sun (10 thick)
Sampling
Poisson Disc
Jittered Grid
Distance
mm
Count
Jitter
Lloyd Iters
Subdivisions
Tile Size
mm
Seed
Shape
Thickness
mm
Corner R
mm
Perim Offset
mm
Max Radius
mm
Invert
Source
File
Choose Image
Loaded
No file selected
Trace
Threshold
Invert
Min Area
px
Simplify
mm
Smoothing
Fit
Fit (contain)
Fill (cover)
Stretch
Scale
×
Offset X
mm
Offset Y
mm
Rotation
°
Depth Edge
Corner R
mm
Edge Offset
mm
Edge Rows
mm
Softness
%
Ease Mode
Display
Rotation
°
Zoom
×
Offset X
Offset Z
Lock Aspect
Stretch X
×
Stretch Z
×
Post-Process
Depth Invert
Gamma
Brightness
%
Contrast
%
Blur
Sharpen
%
Posterize
Detect
Edge Blur
Stroke
Normal Map
Enable
Strength
No file selected
Relief
Max Depth
mm
Min Depth
mm
Lock Resolution
X Resolution
Z Resolution
Smooth
Decimate
%
Perforated Panel
Extrusion
mm
Figure Editor
Head Editor
Panels
Thickness
mm
Gap
mm
X Offset
mm
Face R
mm
Edge R
mm
Panel Mode
Extrude
Bounding
Locks
Show
Locks R
mm
Edge Dist
mm
Panel H
Count
H min
H max
15–100
⅝–4"
1
5
mm
mm
100–200
4–8"
2
20
mm
mm
200–2000
8–78"
20
mm
mm
2000+
78"+
20
mm
mm
Panels tool cut
Tool ⌀
mm
Peak Round
mm
Wall Panels
Width
mm
Thickness
mm
Gap
mm
Locks
Boolean
Cutout +W
mm
Cutout +H
mm
Wall panels tool cut
Frame
Depth
mm
Width
mm
Offset
mm
Material
+ Add Material
Color
Texture
No file selected
✕
Finish
Custom
Smooth
Satin
Gloss
Fine Texture
Matte
Coarse
Metallic
Metal
Mirror
Glass
Rough Map
No file
✕
Roughness
Normal
No file
✕
Normal ×
Emissive
Emissive ×
Metalness
Clearcoat
CC Rough
Transmission
Specular
Spec Color
UV Mapping
Unwrap
Per Panel
Continuous
Box (by normals)
Planar · top (Z)
Planar · side (X)
Planar · front (Y)
Cylindrical (Z)
Lock Scale
Scale U
Scale V
Offset U
Offset V
Rotation
°
Repeat
Flip U
Flip V
UV Random
Color Variation
+ Add Color
Mapping
By Position
By Depth
Random
Lightness
Randomness
Directional
Point
Spot
W
Mesh
Active mesh
Auto Fit
Merge to Relief
Edit mode
Edit Mode
Vertex
Edge
Face
Selected
0 verts
Move
Rotate
Scale
Extrude
Inset
Fill
Delete Selected
Select an imported mesh in the object panel, then Edit Mode. 1/2/3 = vertex/edge/face · LMB drag = box select · G/R/S = transform · X/Del = delete · Esc = exit.
Active Light
Directional
Point
Spot
Color
Intensity
W
Cast Shadow
Shadow Int
Shadow Soft
Camera
Post Processing
Tone Map
None
Linear
Reinhard
Cineon
Neutral
AgX
ACES Filmic
Exposure
Projection
Perspective
Orthographic
Focal
mm
Sensor
mm
Position
X
mm
Y
mm
Z
mm
Rotation
X
°
Y
°
Z
°
Auto-rotate
Depth of Field
DOF
Focus
mm
Aperture
Blur
↺ Reset Camera
Render
Width
px
Height
px
⇅
Ratio
9:16
16:9
4:3
21:9
16:10
2.4:1
1:1
3:4
4:5
Custom
Format
PNG
JPG
Render View
Export
⬇ PNG
⬇ PNG 16
⬇ JPG
⬇ Normal
DXF Curve
Polyline
Spline
DXF Resolution
⬇ DXF
⬇ SVG
MADE IN CZECH REPUBLIC
Settings
×
Controls
Orbit Button
Middle (wheel)
Left
Right
Pan Modifier
Shift + orbit
Ctrl + orbit
Alt + orbit
Middle button
Right button
Auto Sections
Camera snap on sketch enter
Export
×
Pattern
Resolution
128
256
512
1024
2048
4096
Format
PNG
PNG 16-bit
JPG
Normal Map
Export
3D Model
Include UV
Include Materials
Include Textures
Include Normal Map
Format
GLB
STEP
STL
OBJ
GLTF
USDZ
Export
Bake to BREP
2D / Nesting
Format
DXF
SVG
DXF Resolution
Include Dimensions
Include Numbers
Include Engrave
Export